Super excited about this!!! SOFT BODY PHYSICS IN SCRATCH!!! NEW PHYSICS PROJECT!!! https://scratch.mit.edu/projects/723340309/ If you want, you can run it in TurboWarp, but honestly, this thing runs so well you don't even need it :P https://turbowarp.org/582312844?hqpen You can also pick up parts of a shape with your finger/mouse pointer :) Also, this is honestly such a basic demo with basic shapes, it doesn't really show what this can fully do. It can also simulate much more complicated shapes such as round slime :) Basically, the original challenge was for me to make a soft-body physics engine in scratch in under one hour, and I succeeded! I added some more stuff later on, like wall collisions. There are many other uses for this, like Rope Physics, which I have created before, cloth physics, which is built into the project, you may just have to go digging around, and water physics, which I am working on. At first everything is jello, which is really fun. Turn up the STIFFNESS_ACCURACY variable and it will become much more rigid. It will probably lag, so go ahead and run it in TurboWarp https://turbowarp.org/582312844?hqpen I hope you like this project! What I find amazing is that by simulating Soft Body physics, you can get a very accurate representation of Rigid Body physics without any physics calculations except for gravity, honestly.