I've finally revisited this engine, and I've combined Pikachu and Mario into 1 project. /// Character Creator tutorial for you to make your own Smash Bros. Fighter: https://scratch.mit.edu/projects/413748939/ /// I strongly suggest using controllers with Steam Controller setups, but keyboard is compatible. It will just be very packed. /// Default Controls: P1: W: Jump / Up A: Left D: Right S: Crouch / Down Q: Special / Final Smash E: Jab, Tilts, and Aerials FCVB: Smash Attacks 1: Shield 2: Grab 3: Taunt 5: Control Menu Y+R+6: Toggle Debug Mode P2: I: Jump / Up J: Left L: Right K: Crouch / Down U: Special / Final Smash O: Jab, Tilts, and Aerials Arrow Keys: Smash Attacks 8: Shield 9: Grab 0: Taunt 6: Control Menu /// Below here gets a bit rant-y. You've been warned. I've tried numerous times to make a Smash Bros. Engine in Scratch, being inspired by SSF2 and Rivals of Aether, but barely ever managed to push myself past art. I've made attempts at making models for Smash Bros. characters using various attacks and other animations, but I'm finally satisfied with this one. This, by far, has the best coding (compared to almost none), art (I used to animate in Bitmap, which is basically worse than Vector in every way, and I just wasn't good at animating), and effort than any of my previous attempts. I'm very satisfied, for now.
Nintendo and Sora, Ltd. for Smash Bros. and Sandbag, Nintendo for Mario and "Jump Up, Superstar!". A forum post by @ProdigyZeta7 helped me fix a bug with custom blocks, so thanks to them. https://scratch.mit.edu/discuss/topic/14007/ Patch Notes: Added customizable controls, press C to change all controls other than the debug menu. Leave the control blank to deactivate the control altogether (e.g. Turning off Down Smash if you don't want to misinput it). Added comments for code navigation. You can tell properties much easier.