June 24th 2022 update: he can't die during his power gear anymore, it was coded really weird before (guess that's what happens when something is made in like two days). Also fixed the floor and roof animations and Sheep Man's jump
Boss info: Sheep Man (DWN-077) Weapon: Thunder Wool - Spawns a cloud that floats upwards and forwards slightly, eventually fires a thunder bolt downwards (has like no range and is kinda useless in most cases) Gear: Power Gear ------ Idk why I decided to make this but I'm kinda proud of how it turned out. This one's definitely more accurate to the original than the last two I did, it also wasn't that hard to make, so uh yeah ------ Attacks: Thunder Ball: Fires an electric ball forwards. Ball moves forwards in a wave pattern that varies in height. This attack can be used up to three times while Sheep Man is grounded, sometimes not used at all. Jump: Jumps forwards a short distance. Can be repeated up to three times, each jump a bit higher than the last one. Thunder Wool: His main form of attack, jumps into the air and splits into four clouds that float to random locations in the air. The clouds fire a bolt of lightning downwards that leaves a small area of electricity while active. Clouds attack in the order they moved in. The last cloud spawns two sparks that move across the floor. Sheep Man falls from this cloud and the pattern repeats. (This attack varies as Sheep Man's health decreases *see health gimmick) Power Gear: Turns into a massive thunder wool cloud that hovers over the player and releases a large bolt of lightning that sends three sparks across the ground. After it does this three times, the cloud floats to the center of the arena and Sheep Man falls out of it, now huge. Upon contact with floor, a bouncing spark is sent flying from both sides. Sheep Man then jumps into the air and returns to normal. *Health Gimmick: As Sheep Man's health drops, some attacks grow more dangerous. At full health, the thunder wool attack doesn't send any sparks across the floor (referencing easy mode), when his health drops past 16 (also when the power gear starts being used), the first cloud will also start sending sparks across the floor, as will each time Sheep Man lands, (referencing hard mode), and finally, when his health drops past 6, every cloud will send sparks across the ground, the last when sending double. The power gear also gets more threatening. ------ Credits: Capcom for everything Mega Man Sprites Inc. for the Sheep Man sprites Background made in Mega Man Maker Hal Labs because some of the sound effects are from Kirby (idk why I felt like it fit)