Instructions: W/up arrow - Jump A & D/left & right arrows - Move horizontally S/down arrow - Pound (get to the ground faster) --- Notes and Credits: I got the original script from a fellow scratcher (whose username I don't remember), but I added the reverse wall jump and pound. The first version is the closest you can get to the real version: https://scratch.mit.edu/projects/506841966/ Adding to that thought... I would highly appreciate it if some loves and favorites are posted on this project... -- I didn't add any obstacles, just a couple of playthings. Note: all of the platforms can be reached! -- Remix ideas: - Add more modes - Add obstacles (lava, spikes, etc.) - Turn this into a platformer - Add level-changing capabilities (should be easy) Last one: make this scroll NOTE: I'll be making a scrolling version of this later... I've done it before... https://scratch.mit.edu/projects/546138983/ -- Trail modes: 0 - Trail off 1 - Classic clone trail 2 - Fading clone trail 3 - Rainbow clone trail (starts at trail color; the trail color variable has a max of 200) 4 - Shrinking clone trail 5 - Constant steam 6 - Engine steam (only works when the sprite is activated/ when pressing movement buttons) -- If you have to say a bad or mean comment, please give reasons why you are; don't say "just because it is" or "I wanna" or something like that. Here's an example of a good mean comment: "I hate this engine because if you move right against any of the walls, the player vibrates up and down." (This is a fact that I'm aware of, by the way; it will "glitch".) If a comment does not follow these guidelines [and you see it], you may report it or ask for a better explanation. -- Tags: #PlatformerEngine #ReverseJump #TinyPlayer