Arrow keys, WASD, or mobile controls to move. R to restart level. You are Black, a Spy who has been locked in a Crewmate prison. How will you escape? Explanation of Spy's: Spy's have a combination of Crewmate and Impostor traits. For example, a Spy might be able to vent, but otherwise be a Crewmate. Conversely, a Spy might not be able to vent, but otherwise be an Impostor. In Black's case, they are able to vent and can tell the difference between Impostors and Crewmates, but otherwise seem to resemble a Crewmate. But he wants to help the Imposters. Spy's usually have to decide whether to help the Crewmates or the Impostors.