Mouse to rotate and aim Hold Left-Mouse to move there. Space to fire. Hold v to see other variables. You might find two upgrades after defeating a boss. Type N for the former, and M for the latter. Now mobile-compatible! B to spawn the next round (PC only). Full Demo is here! Enemies in DEMO: -Graver is the first enemy in the game. -Bona can shoot arrows. (So original, right?) -Great Krissa... an average boss-like creature -CPU is an intelligent CPU who constantly teases you throughout the game. -Scare is agile and fast when you get near! -Ghostie is invulnerable until it’s near. -Wizar Kona has the power to clone minions, the Kona. -Boomer... explains itself. Bears some resemblance to a certain green friend. -Crasher is a gigantified Boomer. -Robot takes multiple hit to shut down. Words from me———————————— As my first actual game, I’m really proud about this game! I might revisit it- it’s in no way, shape or form perfect- but really I got other things in life to do. This game has taken around 2-3 years to get here. It’s such a nostalgia trip. So, goodbye Dungeon Runes and hello new beginnings!
Sorry the music isn't good. Not sure where I make the full version. https://turbowarp.org/584234742 Update Log: 1.0: -Release -Graver, Krissa and Bona 1.1: -Fixed stuff and added CPU. 1.2: -Fixed Bona firing -Scare teased -Introduced (and fixed) Subtitles 1.3: -Scare! -Fixed boundaries! -Upgrades! -Still fixing overlap... 1.4: -Added more to Scare! -Rune not infinite range -Hold V to see other variables! -Fixed CPU's camera... -Somewhat fixed the stuff... 1.4.1 (1st mini update): Fixed Bona a bit. 1.5: -Added Ghostie -Fixed enemy walking... WATCH OUT FOR THAT SPEEDING GHOSTIE-- 1.5.1: -Fixed stuff -Added level 9 1.5.2: -Noice wall -A boss soon... 1.5.3: -Noice Sound 1.6: -Noice Wizar Kona 1.6.1: Now slightly mobile avaliable. 1.7: -Wizar Kona is working better now -Some trails. Noice. 1.7.1: -Nerfed Ghostie so he doesn't automatically kill you. 1.7.2: -Reworked the whole Round System. -Fixed the wall-clip glitch. Instead, enemies will jab-lock you to death! -RIP Curve and Wave abilities. -New Machine Gun ability -Reworked the Upgrade System so it's mobile friendly! -A breather in-between rounds instead of every 5 rounds. -FULL DEMO RELEASE COMING SOON! 1.8: -5 more levels. DEMO COMING SOON! I JUST NEED TO MAKE 5 MORE LEVELS! -Boomers go bom. -Crasher go (insert deafening bom) -Ooh noice gates! -Upgrades busted... But don't worry because 1.8.1... -Fixed the upgrades! Just a switch and a fix and done! 1.8.1.1 (1st micro update): -Crasher works! (Tested, adjusted and verified) 1.8.2: -mobile compatibility, and upgrade text bug fix! 1.8.3: -hopefully crasher doesn’t appear too early now… 1.8.4: -Creeper go less boom -ez game now :( 1.8.5: -An actual menu -Better death scene 1.9: -Remaking the shot system -Slight Bona buff (unnoticable) -Nerf on player speed and range -INVINCIBILITY FRAMES! YES! -More upgrades -Homing -Fix Boomer and Crasher -Final Boss -Robot enemy -Funny Stage -funny moosic Wishing Log (like an update log for future updates or features): -graphics change -And passive upgrade improvements. (e.g beam defuses the exploding enemy because of the fireman beam/machine gun) Based on Kirby Forgotten Land's Blueprints and BTD 5's Lab, really -Medallions (trinkets that give extra stats/upgrades before an adventure)