get to 7 points to win. should be fairly simple. (although i may need to work on level collision still) ('>') changelog: V 1.0: initial release V 1.1: added particle effects, customization, and other options in the pause menu. better AI that does not hog the ball as much V 1.2: multiplayer, difficulties, more options in pause menu, thumbnail, debugged 2 small bugs, and reset buttons V 1.2.1: made a small change to the AI so it is easier. V 1.2.2: updated the ball's collision on the level. i tried making it a bit more natural. (this may cause more bugs in the collision but it feel is worth it) V 1.2.3: worked on collision in this update. fixed up some things like some bugs in the collision with the ceiling and floor. the ball does not clip out of bounds as much. i have also added back the menu fade that was lost in V 1.2.2 for some reason. V 1.2.4: I'm so close! The level collision is almost fixed! (keyword almost). Implemented a script just in case it does go out of bounds. Changed up the physics a bit so you can hit the ball with speed relative to your own quick movements. fixed a small visual bug in the menu. slight change to the AI to try and prevent it from hovering over the ball. Small fix with the particles. notes: need to add other options later. maybe nicer menus for settings. also need to improve collision. Maybe cloud multiplayer?
the actual game was made by Natenai Ariyatrakool. If you want to see the original game, search up "glow hockey" on the play store. ------------------------------------------------------------------------- thanks to @layZCheetah for a simple fix in the player collision with the level. I recommend using interpolation. it works quite well: https://turbowarp.org/584730584/embed?interpolate #games #airhockey