Credit for project goes to RendHeaven I changed the way the characters look and also made roulette slightly less random (higher chance by 25%) ════════════════════════════════════ Difficulty settings: ★ In Casual Mode, there is no penalty for dying; the game is endless. Good for testing strategies. ★ In Deadly Mode, the game ends with a single death. Comment your High Score. ════════════════════════════════════ Tip: MP will recover 10 points every turn. This is crucial once more moves are learned. Due to this mechanic, the order in which you use certain moves will matter. ════════════════════════════════════ Bestiary: Rank 1 enemy (normal cyan): 60 HP. Defeatable without RNG. Rank 2 enemy (normal blue): 160 HP. Defeatable without RNG. Rank 3 enemy (normal magenta): 300 HP. Defeatable without RNG. Rank 4 enemy (normal Brown): 460 HP. Defeatable without RNG. Rank 5 enemy (boss green): 700 HP. Defeatable without RNG. Rank 6 enemy (boss blue): 975 HP. Defeatable without RNG. Rank 7 enemy (boss pink): 1380 HP. Defeatable without RNG. Rank 8 enemy (boss yellow): 1785 HP. Impossible without RNG. Rank 9 enemy (boss cyan): 3000 HP. Impossible without RNG. ════════════════════════════════════ Credits: ★ The arena background is from Kingdom Hearts: Chain of Memories. ★ The music is from Dungeon Defenders (Trendy Entertainment), composed by Afshin Toufighian. ════════════════════════════════════ (Try typing "coder 430" in casual) (or during battle in deadly for more)