Probably run at: https://turbowarp.org/591391700/fullscreen?fps=250&stuck&hqpen&limitless Computer: Up and down to select options X, space, or enter to confirm R to change the resolution divisor of the background (The lower the number, the higher the quality of the background) Mobile: Top/bottom of screen to select options Middle of screen to confirm There is stuff missing, but it's very little: - Create and use the correct "Yes/"No" icon border for the very end (Probably will do first) - Fix the positioning of the partner select textbox (May do next -- I doubt most people will even notice there's a difference lol) - The starter and partner icons - Proper text input - Changing text color mid-phrase I should probably fix audio issues as well, but meh, those are rather... painful to fix with Scratch. v1: Release
Thanks to the YT videos I used for literally all of the graphical work. I recreated every single sprite by hand in the sprite editor. One of said YT videos (specifically the explorers BG stock video) is also how I got the audio. I did get the "tick" sound from an audio site I can't say the name of because it has comments. Thanks to the PMD Red decompilation for the code for the test. No clue how RNG is actually supposed to advance so I just advanced it with every frame lol. Thanks @A-KouZ1 for noticing that the background interpolated between RGB values linearly, rather than HSV values. So... this took a while to make. Even still, it's not even completely finished yet lol Still, I'd say it's in an okay spot for sharing, especially since I've delayed it for quite a while. I do plan to implement everything regarding the test that's missing, but not quite yet... Btw I don't even own this game (yet) lol The scrolling of text was rather difficult to get working. I'm glad I recreated the background out of pen because of this! It works by literally re-rendering part of the background over text that goes off of the text box. This entire thing was intended for pixel and frame perfection. Many hours were spent just counting pixels and frames lol I've run the background for 13 minutes and it doesn't seem to have desynced with the actual thing, so I think that's pretty good I'm pretty confident that the text in the main text box is, at the very least, *essentially* completely accurate as well, as I've done many pixel computations and basically reverse engineered how the text engine works myself from videos lol I'm not doing anything past this I don't think lol (at least... not without owning the game) If I've made any mistakes (not already listed in the instructions), please let me know! I'd be happy to fix them.