KEEP IN MIND THIS IS IN VERY EARLY BETA!!!!!!! If you spawn inside a block, just press the green flag again. This is my own take on creating a tile-based platformer engine. I have a lot of the building blocks already done, such as creating the grid, player movement, tile collisions, etc. There is still a lot to do, and I would love to hear feedback on it! Currently this project is not mobile-friendly, but I intend on creating that in the future. Since the engine is based off a list, you could theoretically make the grid 100,000 by 100,00 without affecting performance (besides the beginning where it has to create the grid). --------------CONTROLS-------------- Arrow keys: Move/jump 1: Toggle flight mode There will be more controls in the future --------------TODO LIST-------------- • Make the camera not go past the border of the level • Bigger hitbox on the player (make it a square instead of a dot) • More tiles! • Creating custom levels • Being able to export and import custom levels • Enemies • Powerups • Coins • An actual UI and level select • Uploading levels to the cloud (this will be a headache to code)
I'll be honest, LIGHT MODE FOR THE WIN!!!!!!!!!! But everyone is so obsessed with dark mode, so here ya go. And yes, the circle is a very crude depiction of an eyeball because why not?