Use wasd or arrow keys to move. Mouse pointer to aim. Space to start the on the tittle screen, and m to mute the game -q key: wave/shield power up. Has 5 stacks -e key: time stop/bullet wall power up. cooldown is the clock on each icon -space bar: shoot an arc of bullets (every 1s) and spin. You move faster while spinning. -r: laser power up. The orange bar on the top shows its charge. Destroy asteroids to charge it; it'll change color once it's charged. Every 30s a boss will appear. It will have 2 cannons for bullets, and one for a laser (the center one) You can destroy the bullet cannons, and get rewarded with laser stacks and points. Once you defeat the boss, the difficulty will raise and the enemies will have higher health. Every 600 points your weapon gets upgraded and does more damage. #games #All
Feel free to let your feedback on the comments! If you want to propose it to be featured, you can suggest it on this studio: https://scratch.mit.edu/studios/28715018 If you enjoyed the game, leave a heart and a star, I would really appreciate that. Some of the code is made by me, but some things are from tutorials. Inspired from https://scratch.mit.edu/projects/188626799/ Music found in youtube. Details on the code. Part of the sfx is from scratch library, and some from youtube. ----------------------Update log (from 1.0)----------------------- UPDATE 1.16 24/3/2022 -Changed the backdrop -Cleaned some of the code (Erased some junk blocks that had no use) -(Boss) Now when you destroy both bullet cannons, after the boss shoots its laser 4 times, they will re-appear -(Boss) After destroying a bullet cannon, it will disappear. UPDATE 1.15 10/3/2021 - Bug fixes and adjustments. -Fixed a bug where the hitbox of the boss cannons (the smaller ones) were not active, so you couldn't do any damage to them. -The boss 1st phase now lasts for 10 seconds, before starting to shoot lasers. -In the 2nd phase, the boss only shoots its laser twice, before changing back and shooting bullets -Now the ship thruster's fire disappears when getting close to the edge of the screen, to avoid it from clipping on the ship. - the enemy ships now appear in a random time from 2-4 seconds, instead of just 2 -Fixed point clones and boss health bar not deleting themselves when replaying the game after dying once. v1.1is out! 6/3/2021 many changes and new things -Changed music for tittle screen, normal gameplay and boss battles, there are two music for both normal and boss battle. -Added a new enemy: a ship that shoots you yellow small bullets. Appears every 2 seconds and can only exist 2 of them at the same time. The initial health is double the big asteroid health. The boss will spawn 2 every time they start pointing at you with the laser cannon (still 2 at screen max). -reduced the size of the ship, and the power up icons, to have more space on the screen -increased difficulty by setting the health from asteroids, and boss cannons higher. -Now you will only last 15 seconds on the boss 1st phase before changing to the second (If you haven't destroyed the cannons) -Reduced the amount of points needed to upgrade your weapon: from 800 to 600. -Added a mute function, just press m -Added an animation on the tittle screen. The ship shoots a bullet and destroys the big asteroid v1.0 is out! Major update -added background music for tittle screen, gameplay and boss (finally) -upgraded some sprites colors -added sound effects for both the ship and boss lasers -The q powerup is less noticeable and stays like a giant shield around you (though won't cover things already inside, if there are any). -now you can press space for starting the game on the tittle screen