An interesting bit of noise that looks like Vincent van Gogh's The Starry Night. It's kinda funny how all that it needs is some perlin noise and some gradient finding. Surprisingly, it runs with practically no lag.
Inspired and explained by: https://www.bit-101.com/blog/2021/07/the-noise-series/ When people talk about curl noise, usually it is where the points are sampled into the channels of a texture. I spent so long trying to find out what curl noise was after I read through this presentation, and it was under my nose all the time. https://www.guerrilla-games.com/read/the-real-time-volumetric-cloudscapes-of-horizon-zero-dawn (page 35) (Eventually I want to make a cloud renderer like in that presentation.)