Don't let any of the obstacles touch your cursor for 20 seconds! Use the Safe Zones to take cover when it gets chaotic! Dialogue appears at 5 wins, when you've "beaten the game." Winning an extra time might do something, though.... Hold "r," then press SPACE to reset your win count. Does not work if SPACE is pressed first. Obstacles: Sprinkler: Provides no warning. It appears in a random location and starts spraying bullets in 4 directions. Touching the sprinkler itself will not harm you, but that's where the bullets spawn, and it doesn't prevent anything else from hitting you. Laser: Can be vertical or horizontal. Provides warning (green), then activates (red) and grows a bit before fading away Firework: Provides warning (Red Cluster), then explodes into 8 projectiles and shoots off in different directions. Green Orb: Warning is a black "X". When spawned, It will jump to the cursor within one second. Its speed is dependent on distance and can be faster or slower. This is also a deterrent for lingering on Safe Zones for too long. After 5 bounces, it vanishes. If you won or are playing Hard Mode, it does not go away. Blue Orb: Creates a warning (white-red X), then jumps to random points on the screen, vanishing after a few jumps. Unlike Green Orb, it WILL vanish if you've activated Hard Mode or if you won, it will just provide the warning again immediately after despawning instead of waiting for a while. Red Orb: Provides a warning, (black-red X), then starts spinning and spiraling outward with 3 others, vanishing when they hit a wall. It's still rarer than other obstacles as it lasts for a while. The warning lasts longer, too. Yellow Orb: Provides warning (White X), then spawns two Orbs traveling in opposite directions that hug the edge of the screen, travelling along the edge before vanishing. This obstacle is persistent in Hard Mode or if you've beat the game. Safe Zone: A White Orb that appears randomly. Obstacles that touch it can't trigger a Game Over, so hide your cursor in here for safety! It fades away as a reminder to get moving before it leaves, as the Green Orb will have followed you to this spot, waiting for it to despawn. If you lose, press the flag or SPACE to start again. Five times to complete the game! There may be a secret hard mode trigger... Those of you who have completed the game can press 1 when the game isn't running for a prompt. Answers: Chonk: Objects are larger Smol: Objects are smaller "Default" or leave empty - Resets effects You MUST type a valid answer. Game may break otherwise. The objects get faster and more frequent the more you win!
If your cursor leaves the screen. You have half a second to put it back, or you lose! NO TURBO MODE PLZ Once you discover how to activate Hard Mode, know this: Objects move very fast Behavior and number of certain projectiles change Some Orb-Projectiles will not despawn once they appear Changelog: (Only includes changes as far back as the text limit allows) ------------------------------------------------------------------------- 2025 updates April 24-25: - Altered the Sprinkler and Firework projectiles to have wave motions! April 18: - Renamed the Project! - Removed the Pink Arrow - Added the Sprinkler! - Removed Speedy and Turtle Prompts, not enough projectiles currently have the ability to have their speed modified. May return later March 13: - Fireworks now taper off in speed - Pink Arrows wait until you are far enough away - Green Orb is slower - Red Orb vanishes if it lingers too long - Hard Mode dialogue altered - Project has now transitioned from Beta to InDev/InfDev March 12: - Fireworks now orient randomly - Orange and Blue Bars deleted - Strange Arrow deleted - Pink Arrow code overhauled - Added lasers! - All obstacles are now smaller - Safe Zone is larger and vanishes slower - Added "fault" variable, mostly just for troubleshooting March 11: - Altered appearance of trails - Added second Safe Zone - Added Firework! - Red Orb is smaller - Red Orb trajectory and behavior changed - Objects are slightly less frequent March 10 (Happy Mario Day!): - Forced Safe Zone to spawn closer to center - Added trails! - Fixed a bug involving the Safe Zone March 7: - Added Safe Zone! - Deleted Blue Arrow (First projectile ever created) - Reduced size of certain projectiles - Added Yellow Orb! - 2nd Pink Arrow is back - Strange Arrows are slower - The Red Orb now creates a double that mirrors its action - Red Orbs now avoid edges and randomly select locations when spawning - Removed "Rainbow" and "Invisible" prompt answers March 6: - Shortened survival time to 20 seconds - Added Red Orb! - Reduced speed of Strange Arrow - Blue Orb is slower - Strange Arrow no longer gains bonus ricochets - Reduced size of all obstacle sprites March 5: - Added Blue Orb! - Added modifiers "Smol" and "Chonk" for size changes ------------------------------------------------------------------------- 2024 updates December 16: - Renamed modifiers - Speed to Speedy - Baby to Turtle - Dialogue plays when a mod is activated December 5-6: - Restored Green Orb! - Fixed timer bug that caused game to not stop correctly when you win - Added "Baby" modifier October 21: - Added modifiers for those with the "Completed" status - Press 1 for a prompt when game is not running September 24: - Speed increases based on win count - Activating Hard Mode overrides speed variable ------------------------------------------------------------------------- February 28 2022: - Initial release of "Cursor Dodge!" (Alpha phase) -------------------------------------------------------------------------