!!!WARNING!!! This game is temporarily broken. This is a reused message for every time I develop this game because I know something is going to get broken. For some reason, text changes to a different font on Chrome OS. I don't know why. The 4th alpha build is here! Now with a debug log, some unused sprites, and a revised reload indicator. R to reload. A and D to move, W or space to jump. S to crouch, M for menu. Click the buttons (in the menu) to interact with them. Dying to hurt thing currently does nothing, but having low health gives you a mouse trail to simulate the effects of blood loss.
I will be shutting down development of Stelth on this account, as I am moving accounts. If you see this project on another Scratcher's page, they are (hopefully) me and nobody has stolen this. DEVLOG BELOW Music is Severe Acrophobia by uglyburger0 from the game SCP-3008. In his game, it plays when you go 675 studs up. Go check him out here: https://www.youtube.com/c/uglyburger0/ I got the music here as I couldn't find it anywhere else: https://scratch.mit.edu/projects/460201682/ So, some backstory: I made a vote for what genre my next game should be and 87 percent said I should make a shooter-platformer, so I did. The majority decided that they don't care about if this game has multiplayer or not, and I choose no, because the game is about stealth and if more than 15 bullets are on screen it freezes. Devlog (what I added in latest build): -Debug log and button for it -Slightly changed outlines -Better reload indicator. -Outlines to the platforms -Shadows -Hitboxes -Wall detection On to the features: Current stuff: - A debug log - 1 song - 1 gun - Shooting & reloading - Crouching - Health and ammo indicators - Probably the longest Notes and Credits ever Stuff I need to add: - Enemies (movement, sprites & HP systems) - More guns. - Menu and levels. - Sound and music (ALL music) - General polish - Story Beyond that, all updates will be things I have currently not planned or that people wish to see. DEVLOG (MM/DD/YY): ~12/28/21: The mouse now has a trail when at low health to simulate fuzzy consciousness at low blood/oxygen levels. 12/22/21: Slightly revised outlines, a debug log, and a revised reload indicator. ~12/11/21: Added shadows, menu, and outlines. Health now has shading because of shadows. 11/24/21: Added music, an aiming mouse, and minor changes to bullets & movement. 11/23/21: There is now a reload indicator above the player. 11/22/21: Added the ability to crouch, a health bar, and heal thing/hurt thing. 11/21/21: Created movement, ammo system, the gun and the bullets it fires. (aka the basics)