-- DESCRIBING THE BLOCKS -- FOR SAY AND THINK BLOCKS: - The first empty space is where the text goes. - The second empty space is the speed of the dialogue. - The third empty space is the name of the dialogue sound. FOR ASK BLOCK: - The first empty space is where the text goes. - The second empty space is the speed of the dialogue. - The third empty space is the name of the dialogue sound. - The fourth empty space decides if the character asks the question in a "SAY" block or a "THINK" block ( use "say" or "think" ) FOR DELAY BLOCK: - Put a number in the empty space. FOR WAIT FOR BUTTON PRESS: - The first empty space is where the button that needs to pressed goes. "any", "space", "left arrow", "right arrow", "up arrow", "down arrow", or any letter in lowercase should be in the first empty space. - The second empty space is for you to decide if people without a keyboard can continue the dialogue with pressing the key needed to be pressed ( use "true" to enable it ). By the way, the delay block is just the "wait" block but as a custom block. NOTE: The "END OF DIALOGUE" block is optional. It is not required to be in your dialogue sequence. -- INSTRUCTIONS -- How to Create your own Dialogue: 1. Click / tap "See inside" or "Remix" 2. When the editor loads completely, find the block that says "define [ PLAY DIALOGUE SEQUENCE: ( Dialogue Sequence Code ) ]" 3. Go to "My Blocks" 4. Give your dialogue sequence a code. 5. Use these blocks to make your own dialogue sequence: "SAY", "THINK", "ASK", "DELAY", "FUNCTION", and "WAIT FOR BUTTON PRESS" 6. When you are finished with your dialogue sequence, replace "PLAY EXAMPLE DIALOGUE SEQUENCE" with "PLAY DIALOGUE SEQUENCE" and insert your dialogue sequence code into the only slot to run your own dialogue. How to Create your own Function: 1. Click / tap "See inside" or "Remix" 2. When the editor loads completely, find the block that says "define [ FUNCTION: ( Function Code ) ]" 3. Go to "My Blocks" 4. Give your function a code. 5. Use any block besides the custom blocks in your function. 6. When you are finished with your function, find the My Blocks tab and insert a "FUNCTION" block. Make sure to include the code in the only slot. How to Create your own Dialogue Talking Sound: 1. Click / tap "See inside" or "Remix" 2. When the editor loads completely, go to the sounds tab. 3. Add a sound effect and name it anything you want to. 4. When you are done with it, you are able to use by typing its name in the 3rd slot of a "SAY", "THINK", or "ASK" block. How to Create your own Costume: 1. Click / tap "See inside" or "Remix" 2. When the editor loads completely, go to the costumes tab. 3. Add a costume and name it anything you want to.
[!] = Needs further proof to be on credits list. NOTES: - This template is free to use. - You do not have to credit me, but crediting me will be appreciated! CREDITS: - Undertale (Inspiration; Original dialogue system) [!] CHANGELOG: November 12, 2021 (???) - Created system November 14, 2021 (???) - Updated system - Made "PLAY DIALOGUE SEQUENCE", "PLAY EXAMPLE DIALOGUE SEQUENCE", "WAIT FOR BUTTON PRESS", and "END OF DIALOGUE" blocks - Created thumbnail November 15, 2021 (Indev) - Made "VARIABLES VISIBLE" block - Template is now shared November 16, 2021 (V1) - Changed comments in the editor so you can understand a little more December 1, 2021 (V1.1) - Added "ASK" block - Updated the example dialogue sequence to use the "ASK" block December 2, 2021 (V1.2) - Most of the big comment has been moved to the Instructions tab above - Added "FUNCTION" block - Added codes for the "PLAY DIALOGUE SEQUENCE" block - Updated the example dialogue sequence to use the "FUNCTION" block PLANNED UPDATES: - Dialogue animations (50% chance to be scrapped) - Add dialogue animation values to the "SAY", "THINK", and "ASK" block (if dialogue animations is scrapped, this will be scrapped too) SCRAPPED UPDATES: - nil