***Please read all of the Instruction before starting. YOU HAVE BEEN WARNED!!! This will make no sense otherwise*** --- - --- - --- ***THIS IS STILL IN DEVELOPMENT!!!*** AI Self-Navigation Tests is a project dedicated to creating an AI that can navigate itself anywhere on the map, where it is allowed to go. The idea is that when you have a map such as buildings, you can have the AIs navigate around the buildings by touch and feel. You could either use the buildings as the AI-Untouchable sprite as I have here, and have them as one sprite (NOT background), or create them on the background or another sprite, and make a separate sprite like this with the background colors, or just set it to Ghost:100. --More Below-- Other Notes: * Please note that every time the variable Working? Goes past 30 in one direction, it adds or subtracts 30. This gives the AI 30 tries in one direction to get to the beacon before trying the other direction (left or right). *Please note that Green=Beacon, Red=AI, and Black=AI-Untouchable..
***IF YOU REMIX OR USE GIVE ME CREDIT!!!!!!!!! PLEASE!!!*** Update Log** V0.0.1 (5/1/15) Released with main three sprites and costumes, plus a little bit of code. V0.0.3 (5/1/15) AI Beacon and associated scripts in stage work. V0.5.0 (5/1/15) AI successfully reaches Beacon. The process is very choppy. V0.5.5 (5/1/15) More efficient, faster and less choppy. ***Found Bug Doesn't work to one side*** V0.5.6 (5/1/15) Fixed Bug? Gets stuck, but still works fine if Beacon is on left. Still working... V0.5.7 (5/1/15) Now makes sure AI can go to the Beacon. ***Found Bug: Can't go back*** V0.5.8 (5/1/15) Fixes Beacon Bug V0.5.9 (5/1/15) Huge changes, little improvements... :( V0.6.0 (5/1/15) Working loads better. Operates a little like V0.5.5, but without that one side bug. Can still takes a long time, and is not as efficient. V0.6.5 (5/1/15) Some improvements to help it to not accidentally go through the dark zones, as in previous version. V0.6.6 (5/1/15) Minor detail that lets it randomly start trying to go either left or right, rather than always starting on right. V0.7.0 (5/7/15) Takes less time to determine if it should go the other way. (Really minor tweak-age, but its loads better). V0.8.0 (TBD-Coming soon) Will incorporate progression towards Beacon with working? variable for much smoother, well progression...