I'll probably update this later with cutscenes or something idk
Boss info: Dust Man (DWN-030??) Weapon: Dust Crusher - A ball of scrap metal that explodes into four diagonally moving pieces of shrapnel. Does a lot of damage to larger enemies. Possibly made out of a past foe, who knows. ------ This is currently the most complicated Ai I've made, (or maybe it only feels that way cause I suck at coding), I was originally just going to keep it accurate to the actual Dust man fight but he doesn't really do much there and he's like the robot grim reaper so I added a lot of new stuff. I wanted to have this out on the 14th for the "Let there be Light" animation's birthday but also didn't want to rush it so here it is I guess ------ Attacks: Phase 1: Dust Crusher: shoots a ball of scrap metal forwards that splits into four pieces of shrapnel when near. The shrapnel can fly out diagonally or vertically and horizontally. Jump: Simply jumps forwards, can be repeated twice. Vacuum: activates his vacuum and sucks the player towards him for a short time, completely invincible during this duration. Contact with him during this will inhale the player and have them shot at the wall after the attack ends. Shoot (or as I like to call it "dust buster"): actually uses his buster for once, fires four arrows straight forwards that have a chance to move completely straight or slightly diagonally. Walk: he just kinda walks forwards lol Phase 2: Dust Crusher phase 2: attack fires out faster and has a chance to fire two back to back. Jump phase 2: jumps higher and farther than phase 1. Charge shot: has a chance to occur after a dust buster attack. Fires a powerful blast of energy forwards after a short charging period. (based off mm4 charge shot). Garbage Suck: Stronger vacuum that sucks in several balls of garbage. After the attack ends he reverses the suction and blows you away, shooting shrapnel out in the process. (minus infinity reference) Big Dust Crusher: has a chance to replace the blowing segment of the garbage vacuum attack. Fires a massive ball of garbage forwards that explodes on contact with the sides of the room. Explodes into eight pieces of shrapnel. Garbage Rain: shoots two dust crushers upwards that rain down around you, blows you away to make it harder to move around. Garbage Bounce: Shoots a dust crusher that bounces around the ground for a random amount of time and exploded shortly after it stops. Dust man still uses other attacks while this is happening. (Unique Harassment reference) Backup: starts being used at half health, occasionally calls in an Up N Down drone that drops a dead enemy into the fight to cause more chaos. These enemies include: - Met: sits idly for a few seconds before opening up and shooting bullets in three directions. After this it runs forwards briefly before exploding. - Sniper Joe: stays in one spot and shoots three bullets forwards occasionally, sometimes jumping. Explodes after three attacks. - Shield Attacker: moves across the screen, turning around at the edge. Explodes shortly after hitting the edge three times. - JumBig: the rarest enemy, jumps after you slowly with varying jump heights. Explodes after five jumps. ------ Credits: Capcom for everything Mega man Sprites Inc./Spriters Resource/Mega man wiki for the sprites Mega Man 4 Minus Infinity for inspiration Mega Man 6 Unique Harassment for inspiration Background originally made in Mega Man Maker ad edited a lot Let there be Light OCRemix by AmIEvil Let there be Light animation by Mario Ramirez for inspiration MM8BDM for sprites