This is the unofficial REMASTERED version of Five Nights At Stick's. This will be unshared and reshared as more stuff is added/modified. This project utilizes Cloud Variables for the most important details! (Unlocks, Current Night) This means even if you X out of the page you can return and play on the night you left off on, and your unlockables will stay unlocked. Current progress: Nights 1-6 are fully playable! Custom Night coming soon. The Custom Night can be unlocked but the Menu for it does not currently exist, so if you click on it you have to restart the project because it stops the menu. Some of the parts of this game are buggy, that's just a side-effect of my methods of optimization, I guess. I tried to fix any bugs I could find before releasing any version of this game, though I'm sure there are things I missed. Extra info: Character behavior cheatsheet (Don't look if you want to play completely fresh): Sticky cannot move when you looking at the current camera he is on. Sticky Jr and Stickette act almost identical, just that one goes to the left side at the end of their route and the other goes to the right. Crazy Stick acts just like Foxy, he cannot move when the cameras are on ((YOU DON'T HAVE TO BE LOOKING AT HIS CAMERA, THAT IS A COMMON MISCONCEPTION)) (side note: I didn't include a running animation for him, didn't have time, was more focused on core gameplay features, he can still kill you after a few seconds of him not being at his cove)
Credit to rvcmc4life for the ORIGINAL Five Nights at Stick's: https://scratch.mit.edu/users/rvcmc4life/ Credit to Scott Cawthon for FNaF (and a few sounds in this game) EDIT: YOO! rvcmc4life SAW THIS! EPIC EDIT 1/17/2023: {Update 1.1} Separated the UI into multiple sprites to fix a bug. Custom Night will be coming, I'm just not fully sure when. EDIT 2/09/2023: {Update 1.2} Custom Night officially added into the game!