The release date of Intelligence part one is officially in February 2024?, and while the programming and mapping concepts are well enough in progress, the character concepts are rather plain, as there are only 5 enemies and a boss home to 2 whole areas to explore in. So, I have a mission for the 3 people viewing this project - I would like you to muster up some creative thought to form new concepts for me to use in the future or even the first part! Name: The name should be somewhat of a generic enemy name, and only a more "human" name if the character is an NPC Status: Rather self-explanatory, just a specification on whether the character is an enemy, boss, or NPC. I'd prefer if there were very few boss suggestions, as I already have most of them planned out Location: The area in which the character can be found, which should preferably be befitting of its color and style. The locations are as follows: * Secluded peaks * Crystal cavity - blue crystals * Mechanical hollows - industrial workers/warriors * Radioactive hideout - radiated lizards * Data library - generic robotic people * Sanctuary of infection - generic robotic people * Mycelial intrusion - yellow mushrooms Lore: The backstory of a character, completely optional if you don't like writing.