This project through delays, glitches, and other situations has taken over TWO YEARS to develop. I started earlier test projects starting late 2013. I was 5' 4" in 2013 now in 2016 I am 6' 0" :) Click to select character and click a different place to order him to move there. Right and left arrow keys to rotate, up arrow key to move camera across map.
@FishingPro98 for map appearance and basic scrolling I remastered it and suited it for RTS. HELP NEEDED: -An artist who can draw things like background or units. -An animator who can make game appear cooler. -Bullet animations and physics. -Help in reducing lag, bugs, etc. -Any other help or assistance Future Goals: -Adding Atmosphere: -Cloud Shadows -Different brightness depending on time of day -Weather Effects: Rain, Snow, Lightning, etc. -Collaboration? -Multiplayer? -Top-Loved Project? Credit: -Mostly me -Basic sprites @InfernoNinja96 -Advanced sprites @Wehrapire -Music by Nintendo, Howard Shore, and "Command & Conquer" -A mix of physics between @griffpatch @PH-zero and @Wehrapire Updates: -[V 0.01] Alpha Released (5/5/15) -[V 0.03] Some fixes that took place only hours after release (5/5/15) -[V 0.05] Fixed bug that units failed to properly follow the marker (5/6/15) -[V 0.07] Improved movement of mouse and fixed glitches involving the map screen and scroll x/y. Made movement smoother - (5/7/15) -[V 0.075] Starting to add on various units costumes in the game. - Planning on selecting in-game music (5/7/15) -[V 0.08] Updated instructions and notes. Tweaking certain scripts - (5/8/15) -[V 0.081] Planning Unit Design and statistics as well as other - aspects of the game. (5/9/15) -[V 0.082] Sound effects and other features being implemented - ----- (5/11/15) -[(Coming soon!) Planning on game title and menu appearance.