now a 3 man dev team the rest quit sigh project size: 392.89 MB how do we make scratch handle so much mb? we don’t. we make our own “code storage” server that basically stores all our code, and uses it when requested. (when the project runs.) that way, it only uses about ~7% of scratch’s actual file size limit. when will flicker be out? we expected it to be out on may 19. but, it may go ALL THE WAY TO 2022. because of the fact that we only have 3 employees to work on the game now. we need: thumbnail maker overseer