press space to see the next step press 1 for a simple glider press 2 for a glider gun press 3 for random noise press 4 to copy paste the scene you see press 5 to paste a scene you copied earlier press flag for a continous render of the next step
At the heart of this game are four rules that determine if a cell is live or dead. All depend on how many of that cell's neighbors are alive. 1) Births: Each dead cell adjacent to exactly three live neighbors will become live in the next generation. 2) Death by isolation: Each live cell with one or fewer live neighbors will die in the next generation. 3) Death by overcrowding: Each live cell with four or more live neighbors will die in the next generation. 4) Survival: Each live cell with either two or three live neighbors will remain alive for the next generation. Rules apply to all cells at the same time.