Make sure to double-click the flag! Click the stage to toggle dev mode. In dev mode, - You can adjust the ghost effects of color layers (filters). - Pressing 1 to toggle the Dark Grey layer - Pressing 2 to toggle the Black layer - Pressing 3 to toggle the Light Grey layer - Pressing 4 to toggle the square's outline
The movement is trigonometry math, using sine(movement) + range. Here is a project that explains trigonometry... https://scratch.mit.edu/projects/508615946/ When removing all layers, the shapes are the same colors, so you may not see the square (press 4 to see the square's outline) since the circle is bigger than the square. When removing the light grey layer (press 3), you can see the shapes individually. The reason why you only see the square on one side is that the circle is behind the black layer. Furthermore, the black layer isn't transparent, unlike the other layers. For the circle, you see both shapes at once. But since both shapes are the same color, meaning that if the color lightens or darkens, it doesn't matter. Also, as stated before, the square is smaller than the circle (press 4 to see the square's outline), you can only see the circle. The light grey sprite is actually a white layer that uses the black sprite and ghost effects to make it turn darker. The dark grey is actually a black layer that uses ghost effects to become lighter.