Some crazy cultists are chasing after Lead, Deux, and Kosh, thinking that their music is going to trigger the world's downfall. You have to use their singing powers to repel them for as long as you can. How long can you survive? WASD to move them. They automatically turns to the mouse cursor. Space to shoot their Music Blasts to whatever he's facing. Q to activate the first ability of the Polos, usually to assist himself. Character Info: (Press 1-3 to switch characters) Lead, the one who'll start and end it all. Moderate attack speed and damage, and can teleport to wherever the mouse cursor is with Q. (5-second cooldown) Deux, an owner of a Slurpee stand. Quicker attack speed but lower damage. Q ability heals him slightly and increases his attack and movement speed. (Normally a 5-second cooldown, but it can be prolonged by holding attack) Kosh, an avid user of... you can see in the title/menu screen. Slightly slower attacking speed and lower damage, but his projectiles pierce through enemies and can damage them multiple times. His Q ability damages himself, but he enters a state where he can't attack but is completely invincible. (10-second cooldown) Recommendations, bug reports, and constructive criticism is welcome as always, especially in such a early-on project like this one.
(This is nowhere near complete yet. Also, the Polos and enemies will be represented like this because I don't have the proper skill to make more accurate models.) 11-23-21: Initial Test Release. Features one character, one type of enemy, one stage, and a basic survival game-mode. Still 11-23-21: Added in a very basic Main Menu, with only a start function. Also put Lead in the Preview and Menu as well. 11-24-21: Added in a second character, Deux. You can switch back to him by pressing 2, and then back to Lead by pressing 1. 11-27-21: Added in a 3rd character, Kosh. You can switch to him by pressing 3. But now, you have to use codes to unlock the 2 extra characters. Lead will think at certain time intervals in-game, having the codes like this: [ Example ]. Put them in at the Main Menu to unlock the appropriate Polo for until the Tab where you're running this game closes. A Mute button has also been added into the Main Menu, if you're sick of the tunes. Coming Soon: More characters and enemies, more stages and game-modes, and potentially a story mode... Credits Section: for his v1 mix (Good Ol' Times). So Far So Good and Incredible Polo for Incredibox.