60 FPS: https://turbowarp.org/607178951 In your quaint town famed for its fauna, a few months ago, your multi-billionaire moved in across the street into a large, unused pencil factory. Now, he has been kidnapped. Break into his house, defy the wrath of the endless amount of security cameras ready to push you out of the house, and find out how to rescue your famed friend. AS IN TITLE, this is a beta, and there is no real Hello Neighbor functionality yet. Keep posted! Beta 4 - intro finished (phew) - start on the background -settings can be pulled by touching sides or pressing E -Konami Code addition Beta 3 12/22 -intro work start -settings -volume FPS # Beta 2 12/13 -FPS Counter -All 36 backgrounds created (but not finished) -background -more places to go -volume slider Beta 1 12/11: -basic movement done -trees courtesy of the wonderful Scratch artists in the N&C (I did edit one of them a bit) -basic house structure -started background(s)
So....... This is v15. The revolutionary upgrade to Hello Neighbor. This was created because I thought: "The OG code for Hello Neighbor Scratch is 3 years old, and I have learned a lot since. So, I should start from Scratch (heh)." This new version allows me to create far more details and make it so that you can't see inside the neighbor's house from your house. Obviously, there will be no season changer anymore (RIP), but there will be a highly-requested feature: an in-game tutorial! Credits (for the beta): It took a village to create Hello Neighbor, it will take a town to create this: https://scratch.mit.edu/projects/522054971/ Tree - Orange https://scratch.mit.edu/projects/504515946/editor/ Tree - Green https://scratch.mit.edu/projects/163460206/ Grass - Volume Bar