Remix this to create assets for the 3D game. ------------------------------------ Objects are added before main loop and can be retrieved, modified or deleted with either the ID or by its meta. To manipulate objects, collect their indexes with selectors (custom blocks for that inside project) and then apply manipulations. The manipulations will automatically be applied to all selected objects. As you do not lose your selection, when optimised, complex manipulations can be carried out on collections of objects sequentially. It is important to do any manipulations before the sort and render. WASD to move. Q to ascend and E to descend.
I think that debug mode causes more bugs. Should you require any extra functionality, write a comment explaining what you need, and if needed, the kind of implementation required. For those newbies out there, I will prepare some publicly available examples after 22 December 2021. When string manipulation, algebra and editor lag combine.