One of many cancelled projects from the days I was a member of the FNaF community on Scratch. Do note that I've made a few modifications, which include majority of the sound assets being quieter than I originally had them and the alternation of the only functioning jumpscare (just to be careful). Only one night is functional and the rest I never worked on. Also, the guy you talk to in the one cutscene would've been given a voice actor, but that didn't work out. This fangame would have the twist of it being a child's puppet play this entire time, with a sequel to follow along with it. That sequel would have been much darker and take place years after FoTN, where the kid is an adult now and is going on a trip, on a ship. However, he falls sick and suffers from nightmares that result in him dealing with demented versions of the puppets he made for his play. That virus guy in the files of this project would have played a major role. DESCRIPTION: Welcome aboard the Futureplane! We can quickly take anyone to an exact location for a quicker amount of time. But...this reason why that you have is...different. "They" need repairs, fixes, and mostly...a new home. But their code is now that of a hostile being, and why did it happen? What, or who caused this reason to happen? However, they are after you, and anybody in their path. It's up all to you to survive through these malfunctioning animatronics, with the help of tools and gadgets. "Will you survive the 'Flight of the Night'?"
This was pretty much just based off of Jojo's One Haunted Night 2 from years ago, which explains why certain things were borrowed over from that game to here (menu music and some character designs). Young me was just dumb enough to call the whole thing "inspiration" when I literally took some stuff from it to an extent. If this game WERE to be done, I feel like it would've been boring. Chances are I gave up on this because I didn't find a way to make each character work well at the time except for at least two of them. Either way, young me being demotivated to work on this was for the best.