Edit: Istg please only do canine/feline ocssssss /hm Space or click HI GUYS I DESPERATELY NEED CAMEOS FOR A GAME IM MAKING SO YEAH- I'm making a *really small* western/mystery game where you're working as the sheriff's (kipper's) apprentice, and he asks you to solve a good ol' fashioned western murder crime for him because he's a busy, busy man /hj that means I'll need 5 suspects and like, 3 witnesses for ya to interview, and I'd like to feature some people's ocs in my game just for funsies (If your character is chosen, design Credits will always show up when your character is speaking) ok here is some info and how to enter: PLEASE READ IT ALL!!! entering is simple! Just fill out the form (press space twice) with your character's ref, I also have a box asking about their personality just so I know how how they act when they talk bahah- then remix B) Yes, you can enter multiple chars or do paired chars (characters that relate to each other somehow and you want them to be in the game together, paired chars will count as one, meaning I could choose both and it would only count as 4/5 suspects etc.) I will only be choosing a couple of cameos, so here is some tips on getting urs chosen: -Make em fit their role (cowboy/western characters, or chars that just straight up look like a sussy murderer r really fitting bahah-) -Please do canine/feline ocs only, I can't draw reptiles/birds/humanoid creatures lol -Don't make it unnatural (ik it sounds weird but I kinda want it to be a natural-looking game, like no horns or spikes, half-demon, etc plus I cant rlly draw that stuff lmao-) Wings and unnaturally fluffy/skinny tails are pog since I can actually draw those bahah- - Give em personality A big jerk? a rlly nice guy? I love personalities in chars, so these will def increase ur chances. -cool, intricate Backstories There really isn't a backstory square, but ya could put it in the desc if you'd like, this would help me with talking prompts for characters, or just how they act overall Ok that's all Pleaseplease enter :pleading: