When zoomed in/hole is small, shouldn't see roofs of buildings, or at least they are much bigger. When eating as big person/hole, make it so things work when eaten. Spawn some cars on the road and then in the code, make them change their x to try and make them move be replacing the stuff x item of their list with a value based on their direction and then adding or subtracting 5 or so. Make the max hole size 20 or so to try and reduce glitches, but can always change this to another value based on play testing. Instead of having the ghost effect be set to 50 when behind buildings, try making it more like 30-40 or so. Some objects are too big to fit in the hole, and shouldn't fall in, just make it so the hole size has to be bigger. Also, there should be no transparency once the hole level reach like 10 or so. Every object after 20 seconds of being gobbled should just respawn if possible. Big buildings should increase in value exponentially (traffic cones much less hole size change than church) Fix things falling into hole! Probabaly just go back to the ghost effect thing, or even better, size thing, but if the size is 0 or ghost is 100, see size to 100/ghost to 0, and just make it so that objects falling in never quite reach that point. (Plus, size won't work if it's too small because objects can't get smaller at some point I think...) Things disappear, maybe because of ghost effect? I think maybe get rid of the ghost effect, just make it get smaller using the stuff in hole % list...probably actually because of the ghost effect, as things that don't show but were showing can be eaten...also seems to be a bigger glitch with large hole sizes maybe? Layering not always working? Might be because of the removed things from the if() and other if() before stamping...can copy the code from previous version to try to fix that. Try to make the art look more top-down, so you can fit more buildings to eat, and it will look more realistic I think.
@griffpatch I think the reason cloud people aren't working is that when they are big, their center may be off-screen, but because they are big, their radius would show, so they should show based on size and position, not just position. Probably just set the size to be really big, then position, check whether based on position and size if should show, then set size back to what it should be. To make it work on water, make the m key show the hole x and hole y, then create a drawing on paper or in a costume to record all of the coordinates, then create the maxs and mins for the player x and player y, but first make the player move not in steps but in x and y using sin/cos code found in creatur.io! Hey, I worked quite hard on the cloud, with a lot of testing, and I think it works okay with like the zooming, moving around, arrows...the arrows are slightly glitchy in the corner, and there are some other glitches as well...I also worked a little on the hole size and zoom, as I think it is better now with it more zoomed out for like level 1 and stuff, so it's easier to find things you can eat. I think it's working pretty well, the only things left I think, other than adding a bunch more buildings and art and stuff is: 1. Holes shouldn't go completely on to water 2. This one might not be fixable, but because the opponents for the cloud are clones, they are on top of buildings....not sure if we should try stamping them to try and get it to look better, or is it fine? 3. A bigger glitch if you can figure it out, sometimes when you see buildings, they disappear before you can eat them 4. When you are in edit mode, the hole is covering the view of the map 5. This is optional: If you want, I think the transparentcy of the buildings when you are behind them is a really cool feature :) 6. This is also optional: Maybe it would be nice to have arrows that go around the hole to show which direction you're poiting towards, though I don't think this is necessary 7. The map seems to be a little blurry especially on hole levels like 1-5, it seems like in yours it somehow wasn't very blurry...are you able to fix this? 8. Maybe we should have a max size? At some point, when yuo get to like level 30 on hole size...it doesn't zoom out, and I think if you get too big, then like other players would get killed too easily...not sure though...you decide =) Thank you so much! I think if you do these things, I can finish all of the art, and we can make the different modes and finish the title screen and game!! =)