This is the ball version of Verlet Integration (Physics 2D), I explored how verlet integration works in this project. It's still buggy but it works. Feel free to explore the code and change around some values.
!!HEADS UP!! --Ball does not use default scratch blocks to move, it uses advanced math to calculate and make a physics engine to move the ball-- The ragdoll version is coming soon, I'm still learning it :P Credits to this video for the inspiration: https://www.youtube.com/watch?v=pBMivz4rIJY