Start ray-caster - Space Forward - /\ Backward - \/ Turn left - < Turn right - > Make sure it is started in Turbo Mode!
This is my first and only self-made ray-caster engine. Needs refinement, but has the basics. And I didn't use any tutorials, which is amazing considering it looks something like a 3D world. Features: 2D Map system Basic Shader Collision detecting Low block count If anybody could help me with optimisation it would be much appreciated! Note - This is probably not going to see any more development as it can't support the (unfinished) game as it is, and it is coming up to Christmas. You are still free to use it, just change the map and make sure it is centralised.