constantly fixing game-breaking bugs is a lot of fun hit the enter key to back out of the tower upgrade menu ========================================= The game is currently somewhat mobile-friendly. ========================================= main fork: https://scratch.mit.edu/projects/507990352/ ========================================= Turbowarp link for you folks without Scratch Addons: https://turbowarp.org/612323159/fullscreen?clones=Infinity&offscreen =========================================
From now on, updates will be logged ingame. (out of characters) =Mar. 5th= Added upgrades. These are shared between every tower but each tower receives the effects independantly. Fixed bugs. =Feb. 25th= Balanced the Shotgun and Triple. Triple: 0.26s -> 0.5s (reload speed is consistent across tank type towers) $250 -> $300 Shotgun: +4 projectiles per volley $175 -> $200 Fixed inaccurate Shotgun damage rating on store page. =Feb. 24th= The towers have new placement hitboxes that are more accurate. =Feb. 23rd= Reworked a bunch of towers. Did it really make sense that the Basic, Double, Triple, SHREDR, and RPG had no projectile attack or explosion? Fixed! Simplified the vehicle designs. Added a publicly visible high score system. Added the Ugli Stoer! (as of right now it's purely decorative but it will have purpose soon) =Feb. 22nd= Added a loading screen. Oooh, not annoying or time wasting at all! And it's certainly necessary. =Feb. 18th= Added the ActivLine mechanic, an updated version of the normal line mechanic. What does it change? It basically allows the game to switch which direction the vehicle travels down a path, based off of the system Volcano X-ings uses. Added Castle Raid. Raiding castles has never been more fun, and the 3 paths make it even funner! Don't mind the pathfinding issues, I'm working on it. =Feb. 17th= A nice QOL change. How many people were annoyed by the game ending if you game overed? =Feb. 16th= Added Wastewater Plant. The people who go there leave glowing reviews, and their keyboards glow when they type. Added Waste Barrel. Throws nuclear waste barrels that burst into waste pools, and also deal DOT. Fun map interactions! Added Wall. Excellent clutch thing. =Feb. 9th= Fixed a MASSIVE bug. We all click on this game to play it, right? Did a quality-of-life thing. Now you can actually buy towers without pausing the game! =Feb. 8th= Reworked the Shotgun. He actually makes a spray of deadly bullets! =Feb. 5th= Added Shotgun. His spray of bullets pierces even the toughest enemies! Changed the look of some of the enemies. Why? It caused pathfinding issues. =Feb. 4th= Added Wizard. His spells are advanced, but are you going to be able to afford his price? Deleted those upgrade buttons. They were way OP! =Feb. 3rd= Added City Streets, a basic Intermediate map. With one path and 2 exits, it's sure to be a breeze to beat, right? Added the Tesla. Electrocuting coils of death ruin the mechanisms of any car coming by. Spark plugs beware! Added Punch. He has half a mind to bend your windshield in half! k o n a m i c o d e (dev only) =Feb. 2nd= Added Volcano X-ings, the first X-treme map. Your lives will sink to the bottom of the volcanic chamber. =Feb. 1st= Modified organization of towers. Requested by Enemies may call for backup! Be ready. =Jan. 29th= Fixed more map-related issues Added Axe. He will axe them cars to death. Added Machine Gun. Who doesn't love a beast that shreds enemies to pieces really fast? =Jan. 25th= Added RPG. He probably has some of the cleanest animations in this entire game. Modified Gunslinger Road. The map is a lot shorter and there are 2 exits, so watch out! Start off with a bit of extra dough. :) $75 -> $100 Fine-tuned placement area on Rocket Roundabout Cleaned up some animations. Thank me later! =Jan. 24th= Added Fully Automatic Rifle. He shoots really fast and almost never has to reload. Added Ricochet Missile Launcher. Enemies can't dodge this stuff! =Jan. 21st= Added Rocket Roundabout, an Easy map that isn't that hard aside from the split paths between the monster trucks and cars.... Added Beachline Base, an Advanced map where you can expect enemies making a beeline for the base... Added difficulty selection screen. Easy-peasy is the one I use to test stuff. Removed selling, will add back eventually :) Fixed the problems with the audio/animation system, caused by setting $TowerType to 0. Added title screen, subsequently adding more code to prevent game elements from showing up before map loads. =Jan. 8th= Added selling. Pretty nice if you regret buying that Tesla, huh? Added tower base rotation (using arrow keys only) =Jan. 7th= Moved pause button to corner. That's where you would want it to be naturally :) Moved aiming mode to pause menu Moved moved autostart to pause menu Added music switch Added lives Added game over screen Changed appearance of resume button Changed appearance of aiming mode toggle Changed appearance of autostart toggle =Jan. 5th= Renamed Dualpistol. Agent seems to suit him better. Renamed Pistol. Gunman is a much nicer name than Pistol, although still a bit generic. Renamed Rifle. Doesn't Sniper work better? Decreased range on Agent. It just seemed too darn long! 120 => 95 Increased reload time on the Agent as well. He went too zoomy zoomy quick quick. 0.5 => 2 Tags: