CONTROLS: A/D - Walk J - Jump (hold to jump higher) K - Shoot (hold to charge) W/S - Climb ladder J + S - Slide You can actually change these inside the project. Go into the "Controls" sprite, and change the "When ___ Key Pressed" block for each if statement.
_____________________________________________NEW STUFF!!1!11!: - Screens can now scroll horizontally - Added ladders - Added vertical transitions - Changed up some code to make it less cumbersome _____________________________________________ Bugs & Fixes: - Mega Man can STILL clip through walls and get pushed up, but it's not as bad. Happens probably because of changes in hitbox and collision code. - Screen transition animations are a bit wonky - A little bit of sliding weirdness - Particles are now added - Buster shots have a chance of being harmless to enemies - Mega Man can die in screens that are supposed to be transitions _____________________________________________ To Do: > ADD SPECIAL WEAPONS > Have to ability to control how screens are connected > Stage Bosses > Stage select/menu > More characters? > Partially shielded enemies _____________________________________________ Graphics: - Mega Man and buster shot sprites ripped by Mister Mike - Tiles, enemy projectiles, and enemies from Sprites Inc - Background from Wood Man's Stage (Mega Man 2) _____________________________________________ Sounds: - Sound effects from The Sounds Resource - Wood Man Stage From Mega Man 2 _____________________________________________ Code: - Modified version of vertical collision originally by @griffpatch - All other code by me _____________________________________________ Special mention to Capcom for creating the Mega Man franchise _____________________________________________ Tags cause I'm a sellout: #megaman #rockman