-MAKE SURE TO READ THE FULL GUIDE- Guide: [Economy]: Make sure to keep your economy up. Attacking lots of countries quickly will bring it down. If your economy is low, you won't be able to afford proper military and research. [Attacking]: Attacking other players brings your stability down a bit. Capturing a nation will give you manpower. [Military Equipment]: If you are Egypt, Algeria, Morocco, or South Africa, you will start out with a small navy. Everyone else needs to research Navy to unlock it. You can also research Air Force. Navy is required to attack a nation far away. Air Force is needed to attack a nation that is large. You don't NEED an air force for this, but marching lots of troops through, say, the Sahara desert will significantly reduce your military. [Puppets]: You can choose to puppet a nation you have captured. This will bring you more money that simply annexing it. It will also not bring your stability/economy down. But you do not get any manpower from capturing them. But if someone does declare war on you, then your puppet WILL help you. [Allies]: Other players can form alliances. If someone declares war on an alliance member, everyone in the alliance will join the alliance member's side. [Ask a nation to join you]: A nation will likely accept if they are small, have good relations with the country in real life, or your economy is large. They will not accept no matter what if your economy is bad. If the nation is large it is unlikely they will join you. [Manpower]: Population, conscription laws, and how patriotic your country is will determine your manpower. Being a very violent country will make your citizens very unpatriotic. You can implement any conscription laws, but expect revolts if it is too high. [Spies]: Spies are very crucial. They are not very expensive to hire. If you hire spies, they will notify you whenever a nation plans to invade you. They will also estimate how large of a military you need to fend off the invasion. [Nukes]: Yes, there are nukes. But you will need lots of money and research to get them. [Advanced Research]: For example, cloning. This is extremely overpowered, but you need a LOT of research. To do this, propose your idea for research to me and your scientists will start working. You will need to dedicate a lot of money to this. [Research]: Research is very important. Researching can do all sorts of things like make your troops more powerful, make units faster, upgrade spies, etc. [Revolts]: If your citizens are unhappy, they will revolt. This will make you much weaker. [Interactivity]: In this game, you can do all sorts of things that I didn't mention. You could change the name of your country, build cities, etc. That is all. Ask any questions in the comments.
To sign up, simply state the name of the country you want to play as in the comments and your first move. Players: Egypt: @Khawaunspino12 South Africa: @CarbonCoding64 Non-Existing Gambonaia: @RussianCatDarina Mali: @specccc Madagascar: @bestcoder444 Kamerun: @WeaponXtreme310 Republic Of Kinshasa: @FfMmSs UET: @cs4362316 Côte d'Ivoire: @dillonthenuka Ghana: @DefendTheFlag-Devs South Sudan: @brareu3