THIS IS A SIMULATION NOT A GAME The AI in this simulation are given certain traits. Each trait an AI has is random. The intensity of a buff a trait provides is also random. The following is a list of traits: - Speed (Determines the speed) - Sprint/Walk Distance (Determines the distance the AI will walk before turning) - Team Care (Determines whether or not to let go of the flag when the amount of players on the AI's team is >2) - Observant (Boosts Detection, requires Team Care) - Sharp Eye (Boosts Detection) There is also a 1% chance that an AI will obtain traits which I personally find to do well in-game. These AI players will have a tint of gold on their uniform. These AI's will have... - High Speed (Not above the maximum for normal AI) - Team Care - Observant (Same Boost chance as normal AI) - High Sharp Eye Boost (Not above the maximum for normal AI) - Less turning Game Rules: If your on the opposing teams land, and if your tagged by an opposing player then your sent to one of that teams jails. In jail, you may not leave the designated zone until tagged out by a teammate who is still "Alive". From this point you must return to your land before helping out your team. If you return the flag, then the flag goes back to it's original "spawn" place. The opposing player holding the flag will be sent to one of your teams capture zones. If you're holding the opposing team's flag then the opposing team may tag you (sending you to one of their capture zones) from anywhere on the field. Win Conditions: If you bring the opposing teams flag to your flag's "spawn" then your team wins. However you will only win if both flags are at your flag's "spawn". Or If you have captured all of the opposing team then your team wins.
Developed by RavenGaming2556 That's right! I made all the artwork and code for this project.