Avoid the bullets, touch the hearts and shields, don't die, and be entrapped in an eternal dance of survival. Until you get hit enough, of course. WASD for movement, SPACE to stop. Your health is displayed in the top right, and it can't go above 20. Any health past 20 is turned to invincibility frames, or I-frames. When you have I-frames, You are immune to harm. They can be gained from touching the shields and hearts as a bonus, and lastly by losing health. The bullets have to hit your center for you to actually take damage, to be a bit forgiving. CHANGELOG: Beta release 1.0: The game is released, with one bullet pattern and momentum based movement.
I decided to make this because Bullet Hells require precise movement, and momentum engines are far less precise. If anyone has interest in making something similar, feel free to take this code, as long as you credit me.