Read notes, check my dev log, and go to my profile @Negsum77 ***POSSIBLE EPILEPSY WARNING*** Make a comment if you experience any bugs! (If experiencing odd things at start, try pressing flag multiple times) Objective: -Find both types of evidence and correctly guess ghost type without dying. Controls/Other mechanics: -WASD to move (HINT: Moving diagonal makes 1.4x faster!) -Model looks at mouse pointer -J to open the evidence book and K to close it. -N to open ghost info and M to close it. -Click on the evidence/ghost buttons and the info pages to change them. -F to turn on and off flashlight (off to lose sanity faster, so basically no point). -1 and 2 to change slots. -3 to switch to empty hand (for Raiju hunts) -Press X while holding book to place it. -Your sanity will show when you are in the spawn room. -When the lights go out, find the red button in the breaker room(opposite to spawn with yellow rug) and press E near it to turn the power on. You can turn it on and off whenever you like, but the lights need to be off to use the Spirit Box -Most of the ghost effects in the real game apply here. -Press E on the blue box at the start to choose equipment (DO NOT MOVE when doing this)[You CANNOT OPEN it in the DARK]. -The ghost is more likely to hunt when your sanity is lower. -You cannot leave during a hunt. -You are unable to place anything but the book down (unfortunately).
Credits: -Based on Phasmophobia by Kinetic Games (love you CJ) [cjxdn on Twitch] -Coded by @Negsum77 (me) -Art for map, ghost body, EMF, Thermo, Cam, Book, and Spirit Box by @soujigaming -Art after update v2.0 by @Negsum77 (me) Dev log: (UPCOMING) v5.3 - Ghost now actually has a favorite room. This also means the ghost will now stay (mostly) in-bounds outside of hunts and placing the book down has more meaning. (UPCOMING) v5.2 - New start/home menu. (UPCOMING) v5.1 - Rework of the journal's ghost/evidence picking section. Now you are only able to leave when in spawn room. Added open doors to doorways (purely aesthetic). Also reordered and added names to all sprites to make it easier for me to find stuff and also easier for people to remix. v5.0 - The start of a new list of reworks, beginning with a complete overhaul of the journal's info section. Also tweaked the formula for the ghost turning off the power. v4.2 - Reworked hunt formula to prevent instant hunts, tweaked ghosts' hunt thresholds and sanity drain to align with original game + added Moroi curse. Fixed bug where ghost would randomly stop chasing during hunt then go faster than normal for a short time. v4.1 - Added ability place the book down, added writing SFX, and decreased ghost's damage cooldown in hunt(150ms>>100ms). Also fixed bug causing heartbeat SFX to continue after hunt ended. v4.0.1 - Made the collider for the power button more accurate. v4.0 - Added Moroi, Oni, Raiju, and Thaye! Added D.O.T.S. Ghost evidence rework, and more! v3.9 - Added timer so you can see how long it took. v3.8 - Made QoL improvements. v3.7 - Ghost now flashes/flickers. Added eyes for easier visibility during hunts. v3.6 - Leaving now reveals ghost type if you get it wrong. v3.5.1 - Updated/reworked dev log. v3.5 - Fix "hitbox" of door from TV room to Kitchen. v3.4 - Changed some sounds. v3.3 - Fixed issue which showed whether the ghost was a Yokai, the power status, and the darkness attack chance bonus. v3.2 - Fixed issue when ghost orbs are seen w/out the camera. v3.1 - Made Spirit Box only usable when power/lights off. v3.0 - Added Yokai. v2.5 - Added and/or fixed ghost powers. v2.4 - Changed power system. v2.3 - Added power system. v2.2 - New sound effects. v2.1 - New EMF sounds. v2.0 - Ending screen and entire original code debugged and fine tuned. Special thanks to for the art from original! Comment bugs or suggestions. Like & favorite. Thank you for playing!