(Judge feedback and project credits below) Next season starts in February, 2022. More info will be released about Season 5 closer to the date of (we're changing re-doing a few rules) Wow! Season 4 of PGMA is finally over. Looking back, it wasn't our beset season. Regardless of the delays, we tried a lot of new things this season with the team format (and the teams having their own themes) as well as having to overcome the setback of our voting website being blocked. Sorry this finale project is a bit rushed. We were so late with results I figured it would just be best to get something out as soon as possible, but at least I had time to make some quick water physics. As you can see in the project, @Gherwit of the Rad Radishes team finished in first place, followed closely by @supermushy of the Pixel Force. @h0rnet15: voted - Gherwit The gameplay was the most engaging of the two. There was a good enough diversity of mechanics and they were introduced and evolved well. Gherwit's art and animation skills improved a lot since round one, and I was very impressed with it. Both games were phenomenal, but kaboom cavern has my vote. @thereadypunk voted - Gherwit Gherwit had constructed a pretty game that had a nice art style. The player and menu reminded me of the one from Jump Drive (@-RipeMangoes-)! I really liked the concept and it felt very clutch how you have to toss bonbs at bats. I only with that screen shake wasn't so bad. Screen shake shouldn't be an after though, there is a difference between a good and bad screen shake. Other than that, great job Gherwit! @Equidas: voted - Gherwit (he had some feedback but it was when we were discussing what we liked about each one so I don't know if he wanted me to share it or no.) Credits: All coding and pixel art is by me (@h0rnet15).