STORY: Magic Man had been awoken one day by the loud noise of construction just outside his cozy little house. To say the least, this was peculiar. Usually it's the sound of mining. As usual, he reached over for his spellbook by his bed, which he never left without. To his dismay, however, it was nowhere to be found. As Magic Man frantically scrambled through his house in search of the book, he realized there was only one place it could be; in the clutches of his arch-enemy, Cape Man. So, onwards he went, towards the noise in pursuit of his book. CONTROLS: A,D or ←,→ = Walk/Move K or Z = Jump/Swim S or ↓ = Crouch/Slide/Dive J,L,I or X,C,Q = Use Spell SPECIAL MOVES: Ledge Grab = LET GO OF JUMP when trying to climb up a ledge/cliff Slide = Crouch while moving Spin Jump = Jump once, and then jump shortly after that OR jump quickly after turning around to jump higher Long Jump = Jump out of a slide Wall Jump = Press yourself against a wall while aerial, and jump Pause + K = Guess what the K stands for hehe
SOUND EFFECTS AND MUSIC + Sonic boom, explosions, and storm sounds from Sound Bible + Some sound effects from pixabay + Enemy defeat sounds and swimming sounds from Super Mario World, Kirby Superstar, and Super Mario 64 + Other sound effects from the Scratch Library + "Morning Mood"by Edvard Grieg + All other music by me using Jummbox CODE + Made using Griffpatch's scrolling platformer engine ART + All art by me About the Making of this Game: It's finally done. I'll be honest; this game should NOT have taken as long as it did to get made. It is big, but I feel like if I was a little more focused on it, I would have gotten it done in half the time. Oh well, it's a fun little side project I wanted to make. I'll take this as lesson for next time to keep at my projects. Even a singular block of code a day helps. Tags :))))))))))))) #platformer #magic did i mention this game was in part inspired by :>