
Hi, I don't solved the problem of the filler but I made some experiments... So now, with the cubes in different colors, you can clearly see that they are not rendering in the correct order. Also, the Triangle points list is used to draw every cube, that should work, but maybe it would be better to use clones and local lists (this sprite only) so that every cube has his own triangle points stored and not one list all the values changing. You could also just make the list longer, 144 items, I think that would help finding the filler bug and make it much easier to understand. (best option in my opinion) Well, finally to the filler problem, it problably has something to do with the triangle fill block imported, but first I would test it in a blank project because it could be a different thing. I hope that helps you @Robostew or anybody who's reading this. Just say I won't be active for some days so I will not be able to keep investigating. Anyways, pretty cool engine and Merry Christmas ;)