Note that not everything written below is yet implemented. I will add an (not yet implemented) next to everything which is not. the variables in the stats panel are shown, but as soon as I add the stats panel they will be hidden. At home: Click on objects for the wolf to interact with them. Try to keep the happiness meter (go to the stats panel) high (not yet implemented). In the settings you can also turn off/on the wolf auto-interacting with things (not yet implemented). Note that if you're wolf's energy is quite high, then it will get the zoomies. These zoomies will last until you lose enough energy, play with your ball (for a good enough amount of time), or go on a walk (and walk around enough). The wolf does not automatically take naps if they have a high energy, so that they can not go into a zoomies state. Playing with ball (pre-alpha, has bugs with the physics.) When in the home, you can interact with the red ball to play with it. Doing so makes your energy drop very quickly, and if you drop to a very low amount of energy you will instantly take a nap in the bed. Pressing 'f' also leaves this state. (Yes, this is a lot like a dog. But wolves are a lot like dogs. I guess they don't bark though.) On walks: You might have noticed that when the wolf auto-interacts with the door, they just say that they wants to go outside. If you tell them to go outside on the other hand, you will go on a walk with them. In this area, you can control your wolf with WASD or arrow keys. Moving and jumping costs energy, and if you drop to very low energy, you will immediately go back to your home and take a nap. At the end of the screen, there is a house. Pressing 'f' near the house brings you home, and then the wolf goes toward the center of the room. Going on walks increases your happiness
for my sibling @tigeress02 to do: - draw wolf (done) - add food (done) - add water (done) - add walks (platformer level at random) (done) - wolf speak on click (done) - add ball to play with (pre-alpha) - add settings - add stats - fix clicking intractables' order bugs. credits: for point toward x, y for platformer engine