> STORY You work as a miner, and your job is to sell tons of precious gems to sell for gold in order to become rich! However, some ores are stronger than others. You have to hand in enough gold to your boss in order for him to give you a promotion, or tier up. If you tier up, new trade deals will be unlocked, your delay will be shorter, and you'll be able to buy new pickaxes! > INSTRUCTIONS LMB (Left mouse button) = Click (very obvious) Q = Stop auto-mining (Tier 4+) Z = Stop auto-trading (Tier 4+) > DESCRIPTION This isn't your typical Scratch clicker game. It's not even labeled as one! So instead on one thing to click, you get multiple! You know what else isn't typical? How you click! Instead of getting your ore immediately, you have to wait a little bit for you to obtain it, which makes this game "auto-clicker proof", except in mid to late-game. The better the ore, the more you have to wait for it. Also, this game isn't centered around one currency, there are multiple different ores/currencies that can help you be rich. Unlike typical clickers, you can't upgrade CPC (currencies per click) that easily. Most of them allow you to upgrade it infinitely, very easily, but here you CAN do so, it's just harder. It takes a ton of grinding to even get 500M ores per click, let alone 1B or even 10B. Despite all these limitations, it's easy to get millions, billions, or even trillions of gold, the main currency, and I may have already told too much. You should go explore the rest of the game for yourself. If you want an over-generic clicker, here you go: https://scratch.mit.edu/projects/457356551/
..okay, never mind. Guess I don't have either of those things now, updates will probably be once a year now. > PATCH NOTES v1.5.4: Fully fixed the progress bar indicating ore mining times; they are now fully independent from each other and can be seen side by side. Also reduced Dual Ruby pickaxe ore drops to 8 (from 9). Date: 3/17/26 v1.5.3: Polished the polished gold icon and buffed the dual ruby and dual emerald pickaxes. Date: 9/7/24 v1.5.2: Bug fixes, late game additions, and many balance changes. Date: 7/27/24 v1.5.1: Numerous bug fixes. Date: 7/26/24 v1.5: I've reworked the mining system, where delay is now replaced with power, and I've also fixed a few bugs and made iron an additional cost for all pickaxes. Date: 7/25/24 v1.4.11: Minor bug fixes. Date: 7/24/24 v1.4.10: I've also separated the trading sprite, making trading way easier! Date: 7/24/24 v1.4.9: I'm back again! This time I'm going to slowly roll out QOL changes, this update shows you the price of the next tier on hover and fixes (kinda) the progress bar when mining. Date: 7/24/24 v1.4.8: Added T3 quests, increased the price of T4, and fixed a bug regarding the craftable pickaxes. Date: 9/27/23 v1.4.7: Made some visual and dialogue changes, and T2 and T3 cost more now. Date: 8/30/23 v1.4.6: Added a new pickaxe, which is what the upper (but smaller) shelf is for, which also includes a very complex system. Date: 10/25/22 v1.4.5: Added ore glow, and made it so that you HAVE to finish all your quests before tiering up. Date: 10/21/22 v1.4.4: Minor changes, including the new Y/N system, and the shop page button is more visible, plus other changes. Date: 10/16/22 v1.4.3: Bug fixes, more pixelization, and "pickaxe boxes". Date: 10/14/22 v1.4.2: I've hidden some new ore icons for you to look for in the project. Also, I've started to pixelify my text and you no longer need to wait for the text to disappear before you can do other things. Date: 10/13/22 v1.4.1r: After four months, I added Tier 1 quests. Lame considering the fact that I've been gone for that long. Also made the research background cooler. Date: 8/28/22 (Okay, so v1.4.1 did exist, but apparently it didn't save, so you guys are stuck with v1.4.0 again. Sorry!) v1.4: FINALLY! I added quests. For so long, quests have been anticipated to be added, and here we are. Sadly, there's only Tier 0 quests. Date: 4/13/22 v1.3.11: Added UI pages and the ability to hide the UI, just like the currencies. Date: 3/20/22 v1.3.10: Fixed a bug with negative stone and nerfed ore drop increase from trades. Date: 3/17/22 v1.3.9: Added a bar to see how long you've been mining your ores for! Date: 3/6/22 v1.3.8: I have decided to extend the levels for some researches. Date: 3/6/22 v1.3.7: It works! And now, you can trade mass amounts of stone for research points if you don't want to wait. Date: 3/6/22 ev1st: Testing to see if the new mechanic works properly. Time: 3/6/22 8:30 AM PST - 3/6/22 8:32 AM PST v1.3.6: Changed the font for some text & added a thumbnail! Also made it so that you can tier up in different menus, such as the shop menu. Date: 2/27/22 v1.3.5: Nerfed some pickaxes (again), to make researches less OP. Emerald: 5 > 4 ores & 300 > 250 gold Dual Ruby: 15 > 12 ores Dual Emerald: 45 > 32 ores & 50 > 40 polished gold Date: 2/24/22 v1.3.4: Added a record for gold. Date: 2/23/22 v1.3.3: Added Auto mine and trade! Getting lots of gold will be easy now! Auto trading too slow? Use Turbo Mode! Date: 2/23/22 v1.3.2: Maxing out a research makes the border blue. Date: 2/21/22 v1.3.1: I added a new research, "Faster Farms". Self-explanatory. Also working on "auto-trade". Date: 2/21/22 v1.3: Three new researches! Well, it looks like four, but one of them is WIP. Date: 2/20/22 v1.2 (BIG UPDATE): It's here! Uranium and two new pickaxes were added! Also redid the tier dialogue. Date: 2/3/22 v1.1.7: Button redoings. Also working on a new ore and a few pickaxes. Date: 1/29/22 v1.1.6: Added a pinkish tint to iron. Date: 1/29/22 v1.1.5: Added a Tier 4, and a new ore coming soon! Date: 1/28/22 v1.1.4: Added Tier 3 trades! No more being stuck with tier 2 trades! Date: 1/27/22 v1.1.3: Added the Gold pickaxe, which may seem expensive at first, but is cheap after you wait a while with farms! Also increased the prices for some tiers. Date: 1/27/22 v1.1.2: Tiering up now resets ores. Date: 1/27/22 v1.1.1: Bug fixes. Date: 1/25/22 v1.1: Added ore farms, and a new pickaxe that might seem expensive, but is somewhat easy to get thanks to farms! Date: 1/9/22 9:11 PM PST MJ2 Version Archives (some info exclusive here): /document/d/1tgyZjmiZ15oqvfhqWwX2XLM2gw754SUvM1eo_OTeQko/edit (put google docs [d.g.com] before the given string of letters) > TAGS (oh no)