Just write a dotScript code. --- Some examples: says 2 "Hello World!"; says 1 "Start"; glide 2 50 50; says 1 "End"; goxy -50 0; says 2 "something smart"; goxy 50 0; says 2 "no one cares"; --- All commands: movef <steps> - move <steps> steps rotr <dir> - turn *right* <dir> degrees rotl <dir> - turn *left* <dir> degrees go: <( goxy <x> <y> - go to x: <x> y: <y> <( gox <x> - set x to <x> <( goy <y> - set y to <y> change: <( changex <x> - change x by <x> <( changey <y> - change y by <y> glide <secs> <x> <y> - glide <secs> secs to x: <x> y: <y> pointdir <dir> - point in direction <dir> bounce<edge> (NO ARGUMENTS!) - if on edge, bounce say "<text>" - i didn't change it. (say <text>) says <secs> "<text>" - say <text> for <secs> seconds size: <( size set <size> - set size to <size>% <( size change <size> - change size by <size>% eff: <( set: <( <( eff set <scratchEffect> <percent> <( change: <( <( eff change <scratchEffect> <percent> cleareff - clear graphics effects hide - hide ._. show - show .__. wait <secs> - wait <secs> seconds draggable <mode:true/false> - set drag mode <mode> end - i think you know (set i to Infinity)
This project was created for the artificial OS "ScratchOS" (version archive: @--ScratchOS--) (application "Coder"). This version supports the syntax of my private (because it will never release :P) programming language "dotScript" with Scratch support. I hope you enjoyed it! <3