------------------------------------------------------------------------- Changes: - Objects now have a defined centre, rotational, and translational velocity as opposed to having them be manually animated. - Reorganised functions into columns based on code depth. (EX// SCENE -> OBJECTS -> HELPERS -> INTERNAL -> MATH) - HEX colours were adjusted to be 50% brightness in HSL - HEX to HSL to HEX Conversions moved to MATH - Animations speed divided by fps to maintain speed regardless of framerate - Camera speed also divided by fps - Made lists local (let me know if you intended for any of the lists to be global cause they are easy to convert) -------------------------------------------------------------------------