A pathfinding system that is suitable for RTS type game It calculate the path once so that the unit only need to look at what direction it should go based on the tile grid it is on Click flag to switch maps Click anywhere to change target Hover mouse at the bottom to change settings The unit can get stuck if the map isn't aligned with the grid (Map 3). Can reduce grid size for more precise path but will take more time to calculate Is it only me or the touch sensing Boolean is slow now?