--INTRODUCTION-- Welcome to Xterminator! One of my favorite games so far! I hope you enjoy it. :D --INSTRUCTIONS-- go here " https://turbowarp.org/621736435?interpolate&offscreen&clones=Infinity " Use full screen. Use headphones. Select a level in the Stages menu. Press the button in the top-left corner to open the shop. Purchase units to kill enemies. --NEXT TO ADD-- -boosts, such as money crates, damage + speed boosts, and med kits. -a controllable character. -heroes that fight for you. -a huge range of animals. -upgrades for units. -unit commands. -melee and ranged attacks for units. -building defenses. -more stages. -vehicle units. -scrolling levels. -detailed GUI. -More detailed animals and units. -accounts. -animal attacks and unit health. --UPDATE LOG-- 2022-01-06 V 1.1.0 Initial share. V 1.1.2 added health and a game over function. 2022-01-07 V 1.1.8 fixed a bug where the down button in the stages menu went to the back layer. Added rifle, shotgun, and SMG units, and renamed basic units to pistol units. Nerfed pistol unit accuracy from 20 to 10. Added a game over display. nerfed minimum bear spawn rate from 0 to 3, buffed starting bear spawn rate from 10 to 8. 2022-01-08 V1.2.5 switched the demo animal from bears to rabbits, which have 20 health instead of 70, and are smaller and easier to miss. gave the units "all-around" turning instead of left-right turning. added a simple pause system, however it can be exploited so it will be updated in the future. Pausing now opens the GUI, instead of having your mouse lower. (I realized the previous system conflicted with bullet-enemy collisions and didn't allow you to sell units that were below that point.) I fixed a bug where the shotgun units costed $124 instead of $125. I gave the rifle bullets infinite pierce. 2022-01-08 V1.2.5 Fixed a bug where the shop would begin open. Started working on a round system that sends waves of enemies. Designed the raccoon enemy costumes. Increased money gain from 10 to 15. Added a ketchup effect. 2022-01-23 V2.0 Huge update! removed the pause/play system, as it was only causing trouble. made the GUI transparent, to help with collisions. Redid the "ketchup" feature. Added a new enemy spawn system with rounds. Games are now winnable. Added racoons. 2022-01-24 V2.1 Fixed a bug with the round system. Added a function that only lets you win once all enemies in all waves are defeated. Rescripted the "ketchup" effect for the final time. It now is completely to my liking. Fixed a bug where the amount of enemies per wave was replaced by the wait time till the next wave. Added 10 rounds --BUGS-- racoons have a size issue. --CREDITS-- All code was by me. All sound effects were by me. All artwork was by me. I forget where the music came from. --TAGS--
currently working on: Fixing the "ketchup" effect. Making more enemy waves. Adding a back button at the end of the game.