Z to Jump X to shoot Arrow keys to move
NOTES I'll add these later, I'm just so tired right now. Also this was literally released at 11:59 My mouse was drifting all day long (My computer has a secondary mouse that is broken and likes to drift sometimes) and it finally kinda subsided at about 11:40 so I could work on this. I'm so sorry I didn't complete this y'all, life's really tough right now and I just feel like any minute I might break, but here this lies. I won't be adding anything until Retro judges this (Unless I'm told I can by Retro) as to not cheat and keep the contest fair to everyone, but I wish everyone the best of luck. By the way this has a lot of un-fixable bugs (And fixable ones) and I'm really sorry for that, but I'll try my best to fix them at a later time. I'm going to bed now, see y'all later... CREDITS @Retrokid104 for the amazing engine! @DancingBoi for the Checkpoint sprite (Correct me if I'm wrong please) @Legobuzz12 for the Spring Sprites (Couldn't find em on my own) Napalm mans theme from Mega Man 5 Sandopolis Zone Act 1 from S&K CapCom for the amazing franchise known as Mega Man EXTRAS (Read after playing) -Originally this level was a lot more dull and less colorful -Tomahawk Man would've been a sort of Mini Boss somewhere in the level -The secondary character known as "Totey" was originally an enemy (Look in his costumes) -This was planned to have thirty screens but due to the fact its pretty hard to come up with puzzles and fun rooms I settles for fifteen -Due to the fact my mouse was drifting terribly on the last day on which I planned on adding the boss there is no boss, he'll be added at a later date (After Retro judges it in its current state, unless told otherwise by him.) -I only figured out a better way how to tile properly (Shout out to @DancingBoi) halfway through development so all of the tiles are kinda a mess but those will all hopefully be fixed one day. -Originally the Tribe Joes could cut down vines too.