Instructions are in-game. Fullscreen is strongly recommended. MAJOR features and changes (from Beta 06): 1. Bokoblins! They appear in groups, and their shields will force you to play a careful game while fighting. Wait until they're charging up an attack, then strike with your weapon of choice! They also have 3 possible weapons and 3 color variants, so be wary. 2. Octoroks! Octoroks love to hide in fields and mountains, and they'll shoot rocks at you! You can block the rocks with your shield or hit them with your sword to knock them right back at the Octorok! 3. Even more sword variants! You can use tons of unique melee weapons. Throw a Boomerang at a monster with the weapon you want, then press "1" to switch to your new weapon. These weapons can be powerful, but they have limited durability. 4. No more villagers. They caused too many issues regarding the game's framerate (the game's laggy enough as it is), and they were really just walking info-dumps. New dialogue was added to guards to compensate for this change. Minor features and changes: 1. Your shield is now slightly lower down when shielding so that it can block more attacks. 2. Chuchus no longer spasm when they follow you. 3. You can now change Link's direction while in a position where you can't move by pressing the movement keys (A and D or ← and →). 4. The Titan Mitt now grows twice as large when grabbing enemies to make it easier to catch projectiles. 5. A new achievement: "Titan Grit", which is obtained by grabbing a spear mid-flight with the Titan Mitts and then throwing it back at the Bokoblin that threw it to defeat that Bokoblin. 6. The "401K" achievement is now earned with 1,000 Rupees instead of 5,000. 7. Lynels sort of exist in 3 set locations, but you can't fight them at all. Finding them gives you a nifty reward though. 8. The "Show Damage" toggle is now on by default.
This game will no longer be receiving any updates due to storage space restrictions :( This version also supports save codes from Beta 04, Beta 05, and Beta 06. Fixed bugs: Bug 23: The Triforce counter would turn orange if you had 9,999 Rupees. Inadvertently found thanks to Bug 24: You could open your inventory and map on the title screen if you quit or died to get there. Bug 25: Villagers created intense lag, but worry not: you can't create lag if you're deleted from the project! Present bugs: Bug 12: Traveling to Death Mountain Summit while fire is about to wear off makes the fire disappear on Link, even though he's still on fire. Bug 26: Bokoblins can't be stunned by lightning attacks from Yellow Chuchu Bottles. Tags: