Aside from the story (that is shown before the first night starts) the main goal, along with the original Scott's FNaF series is not to let anyone into your office. There are 3 (4) "animatronics". Octopus, dino, and skeleton. Eventually you can count the "puppet" (ghost) into it. BASIC MECHANICS: 1. Office entrances - From there, they move into the passage between the hallway (cam 5b,6b) and your office. You can't see that passage on the cameras, but you can detect the animatronics with scanner, or just seeing they disappear from the cams. 2. When animatronic is going to your door (disappears from the office entrance cams), you have to react fast enough and close the door, until you hear knocking. they're gone after knocking If the door button is locked the animatronic is already too close, and the only thing to save you is 6AM. 3. You need to wind up the music box, or else the ghost (equivalent of puppet in fnaf2) will kill you. When the box gets almost discharged, the warning sign shows on the screen. 4. The power is affected by doors, cameras and scanners (2% each scan). The power outage happens when the power hits 0%. You can't do anything about it. 5. Cameras lose signal, when any of the animatronics is moving. Additionally you will hear the moving sound if you were looking on the camera they're moving from or to. Note: The paths depend on time, and the night but overall animatronics use quite fixed path possibilities. Their AI gets more focused towards the office in later nights (especially night 4). Of course there's no in-game save system.
RUN ON TURBOWARP WITH INTERPOLATION ENABLED! Scratch player provides really bad performance and no move smoothing. https://turbowarp.org/622824681?interpolate Updates: -Added secret night -[beta 2] The cameras are now brighter by ~40% (as recommended by @Kofa_ and I think that was a good idea. Don't want to make it even more bright as it may make the game way easier) Of course, the game wouldn't exist without Scott Cawthon. He is the owner of some assets and sounds, but especially the game idea itself. He's just an amazing person. Also, was the inspiration for me to finally do something on scratch after 3 years, and I've started making this game after seeing his One Night at Stan's series (definitely recommend to play 2 and 3) For now that game is beta, and idk if I'll ever add anything there. Please report any bugs in the comments :P As of now I've encountered a small bug, but it doesn't influence the gameplay itself. For example, after testing it for some hours I've once had the problem when skeleton was invisible on the jumpscare screen, but I didn't encounter any bugs that break the mechanics