Remix to use. Read the description below to more deeply understand the blocks and assets provided. Ctrl+f the name to find a specific block explanation. Broadcasting the message start will start your project In this project, you have some sprites provided which include: Sound effects- has some sound effects in it to use on top of sound effects that are in scratch multiple characters to use in NGG/NGU with lots of my blocks in them Later screen (for indicating passage of time) Red doom screen (red or green overlay used in grounding/ ungrounding scenes) This screen also plays doom sound effects so if you want to use that but don't want to use the screen don't delete it Music- some music. Most of it is sonic music since I like sonic but some of it is not Outro- a character animation you can use in your outro just put any character you want or your OC in the sprite. This sprite also transitions you to an outro background and plays music. Set whatever music you want for it to play. Police car- Just a police car sprite Jail bars- If you're making a video where Nano or someone is in jail use these. Instead of giving them go to front I figured it's better to just give characters in jail go to back blocks and characters out of jail in front of the cell go to front blocks. And you have to set the message blocks to the scripts. Goo bomb and egg bomb- Have scripts to make them explode change the repeat to however many explosions you want. You need to put the message blocks in yourself. Volume warning- a volume warning, nothing else to say about it Thumbnail- put your own thumbnail here Each character sprite has some my blocks provided to make the creation of videos easier. Here they are explained: Say- Basic say block that makes text to speech and speech bubble talking. Change voices and language to whatever you want, I set them to what I usually run on each character. Say with giant voice: Same as say except it sets the voice to giant to make the character sound peed. It might not set the voice to giant for characters that talk with other language accents like Gobo, I did not check if it does Say subtitled: Lets you add something at the beginning or end of your speech that the text to speech will not say but will show in the bubble. This allows you to do stuff like add things in parenthesis etc. Say translate language: Looks like a say block with 2 inputs. You can type something to be said in a language and an English translation that people can read but will not be said by the text to speech. Say with google translate: Similar to the prior block but google translate does the translating. Google translate isn't always that great so if you know both languages you're trying to use I recommend using the manual translation block. Say recorded text: Record you or someone else or a video or something talking and get subtitles for it. In the first input type subtitles, in the second type the sound number it is in that sprite. Bystander neutral and pissed: Changes face expressions of background characters (ones that have no or almost no lines). The ones that currently have the script that changes their expressions are Gobo, Scratch Cat, and Pico. It's in a forever block after flag clicked should be easy to recognize. Dance around room for time: A block to make your character (Like nano) dance around the room. Change the time period the time period is the number of times it repeats. Pair this with the next block if you want. Play sound while dancing: You need to put this in a separate broadcast block but it can be receiving the same message. Plays a sound like glass break on repeat while character dances. Walk in and out: Makes a character come on screen by walking in or offscreen by walking out. Type in the input r or l and that is the direction they will walk in from/ out to Walk in direction: Basically a glide block that can change what direction your character faces before gliding. Turn: Turns left or right and does all the work of set rotation style left right in one block. Doom sound effects: Broadcasts a message to red doom screen to play doom sounds. Maybe put a volume warning before it. Volume warning: Sends a message to the volume warning sprite to make a volume warning and waits for it to be over before proceeding red doom screen/ green unground screen - makes the respective screen appear no red doom screen/ no green unground screen - makes the respective screen dissapear Later - Sends a message to the later screen sprite to make it appear, stay there for 4 seconds and play a sound effect while it is showing, then broadcast a message. When you use the later block, in the input type the costume number of later screen you want.
Arrow keys or space in project to read shortened description. Remix to use this and delete assets you don't need. The blocks described in project are in character sprites. Some music and sound from internet Broadcast and broadcast and wait blocks are your message broadcasting system. There is a variable message number that starts at 0 and when you use one of these broadcast blocks it changes by 1 and broadcasts. So, your main storyline can be driven by these messages. Just drag a broadcast block and you therefore don't have to worry about naming messages. Then type the message number into new message to the sprite who receives the message. You can have the variable show while you make your project so you know what number of message you're on. Set face expression to: This block switches your character to a specific face expression. All the characters in this have this block ready calibrated, but if you change costumes around or put a new character you have to re change this. n is neutral, m is mad, s is shocked, c is cry or sad, l is laugh, h is happy. And some characters have costumes with masks and their mask expressions are available by typing m and then the basic letter expression, like mn for masked neutral. Look in the costumes to see what expressions there are. This also has some backdrops you might want to use.